3/28/2023 0 Comments Stencil image lightwave 3d![]() ![]() But in advance, it could (and as we see SHOULD) be done.Īnd there's, of course, no need to change/re-work everything. Yes, I'm also agree with this topic (Thanks again Taros, but thanks to you are in another topic ).Īnd I'm also agree with Andrew - it's not so easy (just to seat and change some things at once) because of mentioned reasons (manuals, huge amount of tutorials). If it's too hard to constantly keep the Manual updated, then maybe have a "Sticky Post" on the Forum where links to various other references could be found? I do realise that I'm in a minority here, but having definitions or terms for things up to date should be important. The 3DC Wiki provided me with some info, but much of it assumed I should already know what certain things meant.īut if the Manual / Wiki doesn't contain the info & then doing a Google Search on it only leaves you more confused?.what hope is there for a newbie user? This Sub-Division Primer provided me with some help, but not much use if 3DC definitions or terms are totally different? It's pretty hard trying to understand & get a grasp on definitions or terms used in 3DC when they appear to be different from everywhere else. Obviously I don't want to clutter up the Forum with needless posts on "what does this really mean?".that's supposedly what the Manual's for! I think, 3DC have some important definitions, which have to be examined and need to be renamed to the industry standards.Īs I'm a total novice with all of this SubD type modeling, I tend to rely fairly heavily on a programs Manual & Help files. My wish is only to help to make the tool more usable and professional. So what is what?Īgain: I don't want to anger someone or nitpick. I could give you more examples: Where is the difference between a pen and a pen in 3DC? You think, I made a mistake in my sentence? Really? But 3DC uses pens for brushes or pen tips and pens for pen pressure and depth informations or "draw modes". UV sets have uv maps, but no materials, from my position. Instead of using "projections" or just "images", 3DC uses the word material for the projection image library AND for content of UV sets - the last is a big understanding problem, here. The only elements that could be used as a material, are the shaders in the voxel area or maybe the mathematical fill modulution types, too. In my opinion 3DC have no materials, compared with other 3D applications. ![]() 3DC should differ between layer masks, painted masks and stencils(loaded images as masks).Ī big problem, that I already mentioned, is the word "material", too. Masks are used for "images" that are actually used as stencils, and the same word is used for linked layers. ![]() The problem in 3DC is, that the user have the same problem with "masks" like with "materials". The interesting point in this discussion was, that he mentioned a situation that I already noticed, too: He asked me, where the stencils in 3DC are? I've explainted him, that actually the "image masks" are used as stecils.īut we two know, that the most sculpting tools are using the word "stencil" for fixed "mask areas" like images or saved masks, and the word "masks" nearly always for dynamic areas, which are alterable. So it was a good precondition to talk about the features of 3D Coat. He is working in the cg industry, like me. Yesterday I talked with a friend of mine about 3D Coat. ![]()
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